|
|
|
|
The Toontown team is always striving to make your game bigger, better and more fun. Thanks to you, and the
input you give us, we have created this section to keep you in-the-know with game updates, changes and new
releases. Check back here from time to time because you never know what might be around the corner!
November 15, 2009 [sv1.0.39.5.test]
- Enhanced "Ignore" button functionality, so that other requests are properly ignored as well besides emotes and chats. Now Friend Requests and Boarding Group requests will also be ignored.
- Changed dates and catalog sale items for Thanksgiving and Winter Holidays.
- Properly sized textures for Winter Holiday decoration.
November 09, 2009 [sv1.0.39.4.test.v3]
- Fixed the occasional Catalog/Mailbox related AI crash.
October 28, 2009 [sv1.0.39.4.test.v2]
- Make Pumpkin Head obtainable after having lost it by trick-or-treating.
October 26, 2009 [sv1.0.39.4.test]
- Fix for Pumpkin Head effect.
October 19, 2009 [sv1.0.39.3.test]
- Added potential fix for AI crash.
October 16, 2009 [sv1.0.39.2.test]
- Halloween Chatter crash and graphics fixes.
October 13, 2009 [sv1.0.39.1.test]
Attention TEST Toons! It's Halloween on TEST so check out the new decorations and the day/night cycle. Plus, we have changed the Trick-or-Treating locations this year, so talk to each playground host for a clue on which neighborhood shopkeeper is participating and let us know what you think (don't forget to use your Trick-or-Treat SpeedChat phrase).
- New Halloween Decorations.
- New Trick or Treat game play update.
- New Classic Characters in Halloween costumes.
September 14, 2009 [sv1.0.38.59.test]
- Crash Fix for Clothes GUI in Closet and Tailor.
September 11, 2009 [sv1.0.38.58.test]
- Fixed bug which was causing the shuffle-history button not to work quite correctly in Make-A-Toon.
- Fixed visual bug so that the new clothing GUI looks/works proper in Clothing Store.
- Added rotate button to Make-A-Toon, added new fade in for shuffle-history buttons when the first history shows up.
- Fixed race condition in Skip Toontorial.
- To Test: Please create new Toons and choose to enter or skip Toontorial.
September 2, 2009 [sv1.0.38.57.test]
- Fixes for skip tutorial related crashes.
- Toons viewing another Toon's closet no longer can walk out with the other Toon's clothes.
August 31, 2009 [sv1.0.38.56.test]
- A new Toon should not be able to use Speedchat Plus before Flippy talks about it.
- Fixed several client crashes.
August 27, 2009 [sv1.0.38.55.test]
August 25, 2009 [sv1.0.38.54.test]
- Allow Party activity rewards of more than 255 jellybeans.
- Fixed Gag Cake icon.
- Party Catch bug fixes.
August 21, 2009 [sv1.0.38.53.test]
- Now Toontorial Pop Up appears after choosing Type-A-Name and submitting request for approval.
August 19, 2009 [sv1.0.38.52.test]
- In Pick-A-Toon, Skip Toontorial and Enter Toontorial buttons are now replaced with a single Done button.
- Now After choosing "Exit Toontown", the newly created Toon returns to Pick-A-Toon.
- Party Catch and Jukebox bug fixes.
August 18, 2009 [sv1.0.38.51.test]
- Feature: The Toon-uped Create-A-Toon is back!
- To Test: Please create new Toons -- lots of new Toons -- and test all of the Create a Toon features.
- To Test: Please create new Toons -- lots of new Toons -- and test all of the Create a Toon features.
- New Party Decorations designed by the "Design a Party Decoration" contest winners.
- Now Toons can catch different types of fruits during Party Catch.
- Longer penalty duration for getting hit by anvil during Party Catch.
- Fix for bug that caused extended pauses during Party Catch drops.
- Fixed several Party related crash bugs.
- Mailbox invitations to parties that ended the prior day (or earlier ) will no longer show up.
August 11, 2009 [sv1.0.38.50.test]
- Added 'EXIT' sign to Party Catch.
- Fix for fruit/anvils falling outside of Party Catch arena.
- Fix for crash when teleporting into a Party with Catch game from a specific location.
- The reward panel should not show up when leaving Party Catch with zero jellybean reward.
- Pot]
- Fixes for skip tutorial related crashes.
- Toons viewing another Toon's closet no longer can walk out with the other Toon's clothes.
sh when teleporting into a party as another Toon is catching a fruit in Party Catch.
- Fix for crash when two Toons are playing the Diving game and the second Toon closes the window.
August 03, 2009 [sv1.0.38.49.test]
- Fix Party camera bugs and prevent memory leak.
- Fruit and anvils will no longer be shown hanging in mid-air before dropping in Party Catch.
- Now Toons can join Party Catch activity properly after landing in catch arena from Cannon activity.
July 30, 2009 [sv1.0.38.48.test]
- Fix for loader not found when toon leaves the party as fireworks end.
July 29, 2009 [sv1.0.38.47.test]
- Fix for Party Catch camera bug.
- Fix for rare Party Cannon "stuck" bug.
July 27, 2009 [sv1.0.38.46.test]
- Potential fix for "camera" bug where camera will behave oddly in a party, particularly after a Catch game.
- Fix for Party Catch fruit/anvil mix-up.
July 24, 2009 [sv1.0.38.45.test]
- Updated Party fireworks with new ice cream cone ending.
- Party Jukebox songs will no longer play simultaneously after party fireworks.
- Display party Catch reward panel and distribute rewards when party ends.
- Party Tug-o-War and Catch bug fixes.
- Passing all the time (or doing nothing) will not reward merits during a Cog battle.
July 20, 2009 [sv1.0.38.44.test]
- Fixed client crash in the Catch game.
- Now mutually exclusive items may not be placed in the party.
July 19, 2009 [sv1.0.38.43.test]
Attention TEST Toons! We've added two new Party features for you to TEST out, and to help you we've lowered the prices of all Party attractions! Please plan lots of Parties and help the Toon Council fine-toon these new additions!
- Added Party Catch and Party Fireworks.
- All Party features now cost 1/10th their normal price!
- Fixed issue with the song "Bossing you around" now playing in 40 song Jukebox.
*** KNOWN ISSUE ***
Currently Party Catch lacks the Jellybean scoring/tallying functionality when you exit the Party Catch area. That will be added in the next release.
July 16, 2009 [sv1.0.38.42.test]
Attention Test Toons
Please try Tug-o-War in Parties. We've made several fixes and would like to know if there are any more bugs with this feature.
July 15, 2009 [sv1.0.38.41.test]
- Fixed bug which caused Tootorial Tom not to greet the Toon after Flunky BossCog is defeated.
- Fixed bug which caused the new racing invitation to have the Flower text.
July 15, 2009 [sv1.0.38.40.test]
- Party jukebox with 40 songs and dance floor with 20 moves are back.
- More decorations for your parties.
July 9, 2009 [sv1.0.38.39.test]
- Fixed bug which caused Toons to get "stuck" during Tug-o-War in parties.
- Now you can purchase up to 8 trampolines and 10 cannons for your parties.
- We have reduced the cost of following party items: cannon, trampoline and Tug-o-War.
Please try Tug-o-War in parties and let us know if there are any issues.
July 1, 2009 [sv1.0.38.37.test]
Attention Test Toons
We are previewing a brand new Fireworks show for all you Toontastic TEST Toons! Please let us know what you think! And if you encounter any crashes be sure to submit a bug!
We also need your help testing our catalog update. Please make sure you can access and get the items you want and let us know if there are any issues. If you are crashing while flipping thru a new Cattlelog or trying to get an item in your Mailbox, make sure you submit a bug so the Toon Council can look into the matter!
Also, please try Tug-o-War in Parties. We've made a lot of fixes and would like to know if there are any more bugs with this new feature.
*** KNOWN ISSUE ***
We are aware that during Tug-o-War in Parties there is a chance Toons may get "stuck", this is a slightly different problem than previous, as this one is not permanent. If you Toon becomes stuck, simply play thru another round and you will be back to normal.
June 30, 2009 [sv1.0.38.36.test]
Attention Test Toons
We have fixed the problems with Party Tug-o-war. Also, there have been fixes to Mailbox and Catalog problems. So, please test and let us know if there are any issues and make sure to include your email address so we can contact you.
we have removed some of the parties activities and decorations. They will be available again soon.
We have a new party update:
- Up the limit of trampolines from 4 to 8 per party.
June 23, 2009 [sv1.0.38.35.test]
Attention Test Toons
We have fixed the problem with the Vista Launcher game client. We apologize for any inconvenience this may have caused.
We have removed the new Make-A-Toon update in order to make it even better. It will be back in the near future so you can have the best experience possible.
We have some new Party updates that we would like you to test:
- New Tug-of-War and Party Catch games.
- A new Jukebox with 40 songs.
- A new dance floor with 20 moves.
- Added activity and decoration counts for events page.
June 11, 2009 [sv1.0.39.1.test]
Attention Test Toons
We have fixed the problem that kept the Mac OSX game client from working correctly. We apologize for any inconvenience this may have caused.
We are still working on fixing the problem with the Vista Launcher game client, please be patient with us!
June 11, 2009 [sv1.0.39.1.test]
Attention Test Toons -- we have some new game updates based upon player feedback that we would like you to test. Here's what's new, and what we need you to do:
- Feature: Sleeping Toons will now auto-reply to whispers.
- To Test: Please send whispers to sleeping Toons from all over Toontown, even Cog HQs, to ensure that the auto-response is received each time.
- Feature: Toons who pass in battles will no longer receive ToonTask credit. Also, the battle GUI will let players know who is passing during a Cog battle.
- To Test: Grab some friends, drop by Toon HQ to pick up some ToonTasks, and then battle Cogs in groups. Some players in the groups should pass on using gags. All players in the group should see that they have passed, and those players shouldn't receive credit towards their ToonTasks.
- Feature: Cattlelogs have been changed to display the lowest costing items first.
- To Test: Go shopping and please let us know if anything appears out of order!
- Feature: Make-A-Toon has received a Toon-up with fun new scenes and some really cool features -- including a random Toon selection option.
- To Test: Please create new Toons -- lots of new Toons -- and test all of the Make a Toon features. Complete the Toontorial with some of your new Toons, and let us know what you think.
To help all these new Toons that will be created, TEST Toontown will be running Double Gag Experience event during this test period.
Thanks for your help, and have fun with these new features!
May 13, 2009 [sv1.0.38.34.test]
- Added more phrases for Goofy to say in Goofy Speedway.
April 21, 2009 [sv1.0.38.33.test]
- This is a maintenance release.
April 16, 2009 [sv1.0.38.32.test]
- This is a maintenance release.
April 07, 2009 [sv1.0.38.31.test]
- Fixed bug causing Toons to become stuck in a Cannon.
The Toon Council wishes to thank all the TEST Toons who helped us with Party Cannons today! It was a Toontastic effort and we believe the issue is now fixed. If you are still seeing Toons stuck in a Cannon or if you become stuck yourself, please make sure to submit a bug via the Report A Bug page!
April 07, 2009 [sv1.0.38.30.test]
Attention TEST Toons! We will be continuing our tests of party Cannons! Please join us! And if you get stuck in a cannon be sure to fill out a bug report here and make certain your game log is included properly. The Toon Council really appreciates your efforts TEST Toons! Please keep up the Toontastic work!
April 07, 2009 [sv1.0.38.29.test]
Attention TEST Toons! Please help us test out Party Cannons so we can fix the "stuck" problem. We will be throwing Cannon parties to help facilitate this but please throw your own Cannon parties too! The Toon Council really appreciates your time and assistance! TEST Toons of the World UNITE!
- More potential bug fix for Party Cannon "stuck" bug.
April 06, 2009 [sv1.0.38.28.test]
- Fixed bug causing server crash when a Boarding Group disbands.
April 05, 2009 [sv1.0.38.27.test]
- This is a maintenance release.
April 01, 2009 [sv1.0.38.26.test]
- Made some changes to April Toons' Week Doodle speak so the "tired" response makes more sense, and "confused" no longer uses a phrase it is once again a question mark icon.
- Made a change to the parties list at the Party Gate, so that full parties will now be listed at the bottom, while non-full parties will remain listed from the most Toons at the top on down. This should make it easier to find a party to join.
March 31, 2009 [sv1.0.38.25.test]
- Copy edited some phrases/text within the game.
- Added potential fix for bug which causes Toons to become stuck in midair on the party Trampoline.
March 30, 2009 [sv1.0.38.24.test]
Hey Test Toons, a few wacky things seem to be happening, and we need your help testing them!
- Toon Estates have gone wackier than usual! It looks like Toon Gravity has been lowered - how high can you go?
- Please interact with your pet Doodle at your Estate and see what's really on their mind!
- Some Neighborhood Characters have gone for a stroll, try to find each, and be sure to say hello when you do!
Plus some other surprises. This may look like a joke, but they sure seem real to us!
*** Bug Fixes ***
- Fixed Trampoline crash bug.
- Changed Party Cannons so that Toons should no longer become "stuck". Party Cannons will no longer "auto" fire when the timer runs out, instead your Toon will simply get off the Cannon after a few seconds when the timer reaches zero.
Please let us know if you are still encountering problems with Party Cannons or anything else in Toontown! The Toon Council thanks all you TEST Toons for your dedication and support! You are Toontastic!
March 29, 2009 [sv1.0.38.23.test]
- This was a maintenance release.
March 27, 2009 [sv1.0.38.22.test]
- Fixed some Parties related crash bugs. Parties should be more stable now!
- Fixed issue where if a Toon in a Party Cannon disconnected his or her Toon head would be "stuck" in the Cannon. This was only a graphics glitch and should not have prevented other Toons from using the Cannon.
*** KNOWN ISSUES ***
- There is a bug with the Parties Trampoline where a Toon may become stuck mid air in the jump pose, at the beginning of the activity. To avoid this, please do not press the Ctrl key until the instructions panel is gone and the upper right corner clock has started counting down. This will ensure that you do not become stuck and have to lose your turn on the Trampoline by hopping off. We are working to fix this bug and should have a solution by the next update.
- A rare occurrence with the Parties Cannons may cause your Toon to appear to be both inside the Cannon and outside at the same time. This problem will fix itself when the Cannon fires either when the timer runs out or when you press the Ctrl key. We are working hard to fix this problem and hope to have a solution by the next update.
The Toon Council appreciates the efforts of all TEST Toons in helping us make Toontown the best place to be! Please be sure to fill out a bug report here when you do encounter a bug or a problem. Reports with detailed and complete descriptions will help us the most. Thank you and as always, TEST Toons of the World UNITE!
March 27, 2009 [sv1.0.38.21.test]
- Fixed bug which caused Toons to jump impossible heights on the Party trampoline.
- Fixed bug which allowed a Toon to teleport to another Toon who's at a Party that's about to end.
- Fixed problem which caused some Toons' scheduled parties to not start correctly.
- Fixed crash which can occur during Party planning.
- Party privacy setting (public or private) can no longer be changed after a party has started.
March 25, 2009 [sv1.0.38.20.test]
- Fixed several Boarding Group related crash bugs.
- Added proper Party end message.
- Party items now cost the normal amount, and the Party size limit has been reset to maximum of 20 Toons (though you can of course invite more, but only 20 Toons can be inside a Party at a time).
- Fixed rare Party bug causing Toons to not be able to start nor cancel their planned Party.
March 24, 2009 [sv1.0.38.19.test]
- Fixed issue with Daisy Duck not being animated and not making a speech sound when she speaks.
- Fixed bug with Parties Dance Floor which caused one dancing Toon to crash if another nearby dancing Toon exited unexpectedly.
- Changed Parties specific SpeedChat phrases so that only phrases related to what is present at the party will appear, added "Welcome to my party!" phrase.
- Fixed Parties bug which sometimes allowed Toons to linger within a party that has ended.
- Fixed Calendar bug which caused a text misalignment on days with a long list of events.
March 22, 2009 [sv1.0.38.18.test]
- Fixed issue with Windows Launcher version of Toontown. Sorry for the inconvenience!
- Fixed graphics bug which caused the text misalignment on the Party Gate public party listing panel.
- Fixed bug causing Party invitation backgrounds to become missing during the Party planning and when a guest receives it in their Toon mailbox.
March 22, 2009 [sv1.0.38.17.test]
- Changed the Jukebox user interface panel so it will list the new Parties specific songs at the top. Random play will also bias towards the Parties specific songs but will pick from the entire song list.
- We've made getting to a party easier! When you see the Whisper message telling you your party should now start, or that a party you've been invited to has started by the host, simply click on the message itself and it will bring you right into your Shticker Book's Parties page. From there you can quickly get to your Host or Invitations tab to get the party started!
- We've added some more information on the Party Gate user interface panel, listing Time Remaining for each party and some simple instructions on how to pick a public party to attend.
- Fixed bug which caused the Party Planner interface to show the incorrect date when picking a date and time to start a party.
- Fixed bug which sometimes caused the Party Clock to not show the time remaining and the host's name.
- Fixed bug which caused the Party Cannon to not record the correct number of hits.
- Fixed a few other Parties and Boarding Group crash bugs, and made Parties more stable. Please let us know if you find any new bugs with Parties and Boarding Group!
*** KNOW ISSUE ***
- Currently the new text on the Party Gate interface panel is misaligned. Also, the background images to party invitations seem to disappear as you click on the arrows to scroll through the choices. Both of these issues will be fixed upon next update.
March 18, 2009 [sv1.0.38.16.test]
- Fixed a couple of Boarding Group related crashes.
March 17, 2009 [sv1.0.38.15.test]
- Fixed server side crash bugs related to Boarding Groups usage.
March 13, 2009 [sv1.0.38.14.test]
- Temporarily changed maximum Party size from 20 Toons to 50 Toons. TEST Toons let's see how big of a party you can throw, and let us know what you think of this change!
- Added lots of Boarding Group fixes and improved stability. Please use Boarding Groups as much as you can and let us know of any other problems.
- Fixed Parties Dance Floor related crash.
- Fixed crash which occurs in the Party Planner GUI, when a Toon accidentally tries to plan a Party for a time that has passed.
- Removed decimal point from JellyBean total in Party Planner GUI.
- Added notification when a Party is switched from Private to Public.
March 10, 2009 [sv1.0.38.13.test]
- Fixed Boarding Group bug which caused the camera to be pointed at the wrong direction after your Boarding Group member Toon boards an elevator.
- Fixed another bug related to Parties Dance Floor.
- Made a change to Boarding Group so when you see a Boarding Group invite related GUI panel you can still move about.
March 08, 2009 [sv1.0.38.12.test]
- Fixed bug which caused the Boarding Group GUI "GO" button to not work properly.
- Fixed Parties bug which caused a crash for Toons who enter the party and see another Toon on the Trampoline.
- The Boarding Group "INVITE" button will be disabled if the Boarding Group you are in is full.
- Changed text in Boarding Group GUI, from "Kicked Out" to "Removed".
- Fixed several Boarding Group crash bugs.
March 05, 2009 [sv1.0.38.11.test]
Attention TEST Toons! For a limited time, prices for Party items are significantly reduced, to help make testing Parties features and bug fixes easier on your JellyBean Bank! Enjoy!
- Fixed several Trampoline crash bugs which occur when Toons interact with it right before or just as a Party is ending.
- Fixed issue with Party Cannons where sometimes a Toon loses the ability to control mid-air direction changes when another Toon fires out of another Cannon.
- Fixed Party Cannons crash bug which occurs if one Toon watches another Toon firing out of a cannon then immediately disconnects, causing the observer Toon to crash out.
- Fixed crash bug which occurs when a Toon performs dance moves very close to the edge of the Dance Floor, resulting in the Toon leaving the Dance Floor right when a move is performed and leading to a crash.
- Made changes to Parties so that a Toon who is not invited to a Private Party can no longer teleport to a friend who is in that party as an invited guest.
- Added a countdown sequence for Boarding Group, so when the leader clicks on the "GO" button, there will be a 3 second countdown, during which the group leader can click on the "Cancel" button (GO button turned red) to abort the departure. Once the countdown is over, the normal boarding sequence will start where all group members will teleport to the target destination.
March 01, 2009 [sv1.0.38.10.test]
- Fixed many Parties bugs and crashes. Here is a list:
- Fixed crash involving Party Cannons
- Fixed crash which occurs if a Toon goes to the Party Planner before the game client is done downloading/patching
- Fixed bug which caused the list of party items in the Party Planner to scroll incorrectly leading to mismatch of item names and icons in the list
- Fixed crash which happens if you are retrieving a Party Invitation in your Mailbox for a party that has been cancelled
- Fixed crash which occurs when an invited guest accepts a Party Invitation, then stops being friends with the Party's host, and both Toons logout and log back in then check their Shticker Book Party Tab.
- Fixed issue with cancelled Party's invitation causing the Clarabelle icon to show up and alerting you about the invitation in your Mailbox.
- Improved Boarding Group GUI panel and overall Boarding Group functionality and usability. Please let us know w
hat you think of the changes!
February 24, 2009 [sv1.0.38.9.test]
- Fixed issue with launching the ActiveX game client (red "PLAY" button on homepage or orange Toon dog desktop icon).
- Made visual improvements to Party Clock.
- Fixed Parties bug which caused the trampoline GUI to remain on screen even after the party has ended and your Toon has been teleported back to the playground.
- Fixed crash bug which sometimes occur when interacting with your Mailbox.
- Fixed a few exit crash bugs related to Parties.
- Fixed bug which did not properly deduct the amount of JellyBeans spent planning a Party if the Toon left the game unexpectedly before the Party planning had completed.
- Made a change to the Jukebox in Parties so when your song is about to begin you will be informed via Whisper.
February 19, 2009 [sv1.0.38.8.test]
- Fixed bug causing Boarding Group panels to not appear in boarding areas.
- Fixed Boarding Group related server crash bug.
- Fixed bug which caused a crash when you exit the game. You will properly go back to Pick-A-Toon now.
- Fixed "GO" button on Boarding Group leader's panel so it is no longer active after the group boards an elevator.
- Fixed bug which caused Toons who left a Boarding Group to become stuck in the boarding area as if they were still in the group.
- Free Players will no longer be able to form or join Boarding Groups.
- Fixed crash bug which occurs when a Boarding Group member has the Shticker Book open as the leader boards an elevator.
- Toons booted out of a Boarding Group can only be invited back by the Boarding Group leader.
- Fix a few other Boarding Group related crashes.
- Made minor visual improvements to Calendar page in Shticker Book.
- Parties listings now show total number of activities, with consolidated listings of multiple items (ie. Trampoline x 4).
- Fixed Parties bug where offline friends invited to the party were not actually recorded by the server.
- Fixed Parties crash bug which sometimes occurs when a Party ends.
- Fixed Parties bug which gave a refund to Toons when their parties start.
- The list of Public Parties will now list parties with the most Toons and activities at the top.
- Fixed bug where the Party On button in the Shticker Book's Parties page did not become active for an attendee after the host starts the party.
- Fixed issue which allowed Toons to remain in a Party after it has ended and the host has already been teleported back to the playground.
- Fixed minor Parties bug where one could schedule a party in the past so long as it is the same day.
February 10, 2009 [sv1.0.38.7.test]
- Fixed bug which allowed a Boarding Group leader to press the "GO" button on the Boarding Group GUI after the group has boarded an elevator/golf kart.
- Fixed bug which caused change in Party status to sometimes not be properly reflected (started, ended, changed between Private and Public).
- Fixed server crash resulting from Party Cannon scores higher then 100.
- Fixed issue with Party Host name sometimes not properly fitting the sign under the Party Clock.
February 09, 2009 [sv1.0.38.6.test]
Attention TEST Toons!
The wait is over! Let the Parties begin!
- Toons may only host one party at a time
- Once a party is scheduled it cannot be changed (date/time, activities etc), except for making a private party public.
- Private parties are invite only (and one can only invite Friends in current Friends List). Public parties are open to all comers up to a limit, and the list of public parties are available at any Party Gate entrance.
- Cancelling a planned party will only refund 95% of the cost, so plan wisely!
Please let us know what you think of this new feature, and tell us of any issues or bugs via Report A Bug
February 06, 2009 [sv1.0.38.5.test]
- Fixed crash bug which occurs when one Toon enters a CogHQ elevator and another Toon enters the same area thru the door.
- Fixed missing texture on seltzer bottle gag.
February 04, 2009 [sv1.0.38.4.test]
- Fixed several crash bugs related to Boarding Group.
- Changed Boarding Group behavior: Now if you are part of a Boarding Group and you try to leave the boarding area (via Teleport, Door, or Elevator) you will be warned that you cannot. You must leave your current Boarding Group before leaving the boarding area.
- Fixed issue with regards to Minnie and sleep-walking Donald walking through or too near the new Party Gates.
- Fixed a rare crash which could occur when a Toon tries to go to his/her Estate.
February 01, 2009 [sv1.0.38.3.test]
- Fixed crash bug which occurs when a Boarding Group boards an elevator or golf kart (BossbotHQ) while group members are near by. This bug caused everyone within the vicinity to crash out. Please test this and let us know if it is still occurring.
January 30, 2009 [sv1.0.38.2.test]
- Fixed bug which caused Boarding Group panel to stay up after leaving a Boarding Group.
- Changed the behavior of Boarding Group invite so that you can only deal with a single request (send or receive) at a time.
- Fixed several crash bugs related to Boarding Group.
January 28, 2009 [sv1.0.38.1.test]
Attention Test Toons!
We have a brand new feature for you to help us test: Boarding Groups!
Toons can use this feature to organize into elevator Boarding Groups in CogHQ areas, making it easier to get onto an elevator for a Factory run or for taking on a BossCog! Just click on another Toon while inside any CogHQ areas near an elevator, and invite them to form a Boarding Group!
Please let us know what you think of this new feature, and be sure to report any bugs or issues you may find to Report A Bug page!
*** NOTE ***
There is currently a bug with the Boarding Group GUI panel such that if you leave a group it will not disappear as it should. However this will not stop you from accepting a new invitation to another group. This bug will be fixed upon next release.
January 06, 2009 [sv1.0.37.10.test]
- This is a maintenance release.
January 03, 2009 [sv1.0.37.9.test]
- Made minor tweaks to the Type Chat sound on/off option in the Shticker Book's "Options" tab.
December 30, 2008 [sv1.0.37.8.test]
- Toons now have a way to turn Type Chat sounds on/off via a new option in the Shticker Book's "Options" tab. Type Chat speech sounds are defaulted to "on", so when you type chat now you will hear your own Toon and other Toons' meow's and growl's! If you switch Type Chat sounds to "off", you will no longer hear your own Toon nor other Toons.
SpeedChat phrases will continue to have sounds and is unaffected by this new feature.
December 28, 2008 [sv1.0.37.7.test]
- This is a maintenance release.
December 24, 2008 [sv1.0.37.6.test]
- Fixed an issue where the chat buttons could disappear from the game window in some circumstances.
- Fixed a bug where a Free Player Toon who clicks on the Whisper Panel's blue Type Chat button will bring up the Features Panel instead of the Whisper Type Chat box.
- Fixed thought bubbles so they will not disappear on their own.
December 18, 2008 [sv1.0.37.5.test]
- This is a maintenance release.
December 17, 2008 [sv1.0.37.4.test]
- Fixed missing tower top from Toon HQ buildings found in Donald's Dock.
December 16, 2008 [sv1.0.37.3.test]
- Fixed bug which prevented Type Chat Whispers from working properly if two Toons were not within the same game area.
- Fixed graphics bug with the ToonHQ water tower top.
- Changed wording on some panels that appear if the blue Type Chat button is clicked and certain conditions are true, such as the setting of no SpeedChat Plus nor Open Chat with True Friends.
December 10, 2008 [sv1.0.37.2.test]
- Added Winter Holiday related items to the Cattlelog. Be sure to check out all the hot new items Clarabelle has for sale!
- Fixed many issues related to SpeedChat Plus behavior and disappearing Chat buttons/input box. Please keep letting us know what you think of the new feature!
- Fixed bug in Treasure Dive trolley game where the Bear Acuda's collision area was too large, making it too easy for a diving Toon to get hit.
- Fixed crash which occurs when you hit the F2 key inside the Factory/Mint/DA's Office.
- Fixed issue with moving around while Type Chat input box is open.
*** PLEASE NOTE ***
Be sure to adhere to the Disney House Rules while testing SpeedChat Plus! We are still adding functionality, so please send any comments, bug reports, or word suggestions to us through the Contact Us form.
December 05, 2008 [sv1.0.37.1.test]
Attention Test Toons!
Players have asked for more ways to chat in-game, and we've listened! The Toon Council is proud to announce our latest addition to Toontown: SpeedChat Plus!
Here is what you need to know to help us test this exciting new feature.
What is SpeedChat Plus:
- SpeedChat Plus is a form of type chat that allows users to communicate by using the Disney SpeedChat Plus dictionary. Words that are not in the dictionary will be highlighted in red. You then have the opportunity to choose alternative words prior to sending your message.
How do I enable SpeedChat Plus:
- SpeedChat Plus, along with your other chat options, is managed through the Preferences section of Member Services. Click here to go to the Preferences section now and select SpeedChat Plus. Then use the Parent Password linked with your account to turn this feature on.
How to use SpeedChat Plus:
- Once SpeedChat Plus has been enabled, you can start using SpeedChat Plus in-game by typing words on your keyboard -- or -- by clicking on the blue "Type Chat" button in the upper-left corner of the play screen. Your messages are viewable to all who have SpeedChat Plus enabled within your vicinity. If you are whispering to a specific player, only that player will see your message.
*** NOTE *** currently if you try to Whisper to a player, the blue "Type Chat" button in the Whisper chat panel is disabled. This will be fixed in the next release.
Please take some time to test this new chat feature through all of Toontown. We are still adding functionality, so please send any comments, bug reports, or word suggestions to us through the Contact Us form.
Thank you for your help!
Special note for Open Chat with True Friends players:
Players who have both SpeedChat Plus and Open Chat with True Friends enabled can communicate with other players according to those players' chat preferences. For example:
- If the player you are chatting with has SpeedChat Plus, they will only see words from the Disney SpeedChat Plus dictionary. Words not in the dictionary will be replaced with animal sounds.
- If the player you are chatting with is your True Friend, your can chat openly through Open Chat with True Friends. When chatting openly with multiple True Friends at once, your chat may be viewable to other non-True Friend players who have SpeedChat Plus within your vicinity, provided the words are in the Disney SpeedChat Plus dictionary. Open Chat with True Friends whispers will only be viewable by the True Friend you are whispering to.
*** NOTE *** currently Open Chat with True Friends' Whispers does not work correctly, wherein all typed words are showing up as animal sounds. This will be fixed in the next release.
November 11, 2008 [sv1.0.36.10.test]
- Improved the look of the ToonHQ exterior in Donald's Dock playground and streets.
October 31, 2008 [sv1.0.36.9.test]
- Further fixes for crashes which occur when Toons are in transition (teleport, logging, tunnels etc) as day/night cycles.
October 29, 2008 [sv1.0.36.8.test]
- Fixed several bugs which lead to server instability during day/night transitions.
October 28, 2008 [sv1.0.36.7.test]
- This is a maintenance release.
October 26, 2008 [sv1.0.36.6.test]
- This is a maintenance release.
October 21, 2008 [sv1.0.36.5.test]
- Fixed crash bug which occurs when a player who has not finished downloading all of Toontown clicks on another Toon to bring up the Toon Panel.
- Fixed crash that happens when a player with the Limited True Friends setting enters a True Friend code without the "TT" prefix.
- Players playing with the ActiveX client (login via website and not the Launcher) will now be correctly asked for their password when trying to delete a Toon.
October 15, 2008 [sv1.0.36.4.test]
- This is a maintenance release.
September 24, 2008 [sv1.0.36.3.test]
- Fixed bug which caused the Maze Game in Bossbot HQ to end even though the clock shows there is time left.
- The item name for Trolley Bed now fits properly in the Cattlelog.
September 19, 2008 [sv1.0.36.2.test]
- There are now proper names for the three new items in the Cattlelog.
- Fixed the missing jellybeans in the flower planting GUI.
- Fixed server crash due to bug with interior elevators.
- Fixed crash when a Stomper stomps a toon with one laff.
*** KNOWN ISSUE ***
- Currently the item name for the Trolley Bed is too long in the Cattlelog. This is a known issue and will be fixed in the next release.
September 15, 2008 [sv1.0.36.1.test]
- The Toon Council is thrilled to announce the availability of three very special, new Cattlelog items. When your Toon receives the next Cattlelog update they will be available for purchase.
September 10, 2008 [sv1.0.35.18.test]
- Fixed missing textures in Donald's Dock and Tug of War.
- Flying Cogs in Toon Escape now have propellers on their heads.
September 07, 2008 [sv1.0.35.17.test]
- Fixed crash bug which occurs during multiplayer Catch Game. Previously if one Toon exists the remaining Toons would crash out.
- Fixed bug in Treasure Dive so that the Peanut Butter and Jellyfish is animated once more.
- Fixed a few client crash bugs in Cog Thief.
- Fixed bugs and made tweaks to Toon Escape.
*** KNOWN ISSUE ***
- Currently there are missing textures in Donald's Dock, including the boat and pier pilings. This will be fix in the next release.
August 26, 2008 [sv1.0.35.16.test]
- Made subtle improvements to Cog Thief's Donald's Dreamland background image.
- Fixed a rare crash bug in Toon Escape.
August 24, 2008 [sv1.0.35.15.test]
- Updated Cog Thief with new art for the playing field, themed for each Playground. Please let us know what you think!
- Fixed a rare crash bug with the Estate Cannon rental.
August 21, 2008 [sv1.0.35.14.test]
- Further fix for crash bug in Toon Escape.
August 20, 2008 [sv1.0.35.13.test]
- Fixed a crash bug in Toon Escape.
August 19, 2008 [sv1.0.35.12.test]
- Fixed bug causing crashes with Sellbot V.P. battle, some Factory/Mint/DA Office floors, using Pink Slips, and Cannon rentals.
- Made minor improvement to Toon Escape's "look and feel".
August 19, 2008 [sv1.0.35.11.test]
- Fixed some rare crashes in Toon Escape.
August 16, 2008 [sv1.0.35.10.test]
- Made slight changes to Cog Thief for better play balance. Please let us know what you think!
- Fixed rare client crash for Toon Escape.
- Added more level types to Toon Escape.
August 13, 2008 [sv1.0.35.9.test]
- Fixed bug which caused screenshots to come out inverted.
- Fixed various rare crash bugs in Photo Fun.
August 12, 2008 [sv1.0.35.8.test]
- Fixed graphics issue with Photo Fun which caused the photos Toons took to appear black on some computers.
- There should now be less of a pause when a photo is taken during Photo Fun.
August 07, 2008 [sv1.0.35.7.test]
- Fixed crash which occurs when Photo Fun is picked as the Trolley Game.
- Improved Photo Fun's scoring method so that better pictures will get credit, and also when all Toons are out of film the game will end.
- Added many look and feel improvements to Toon Escape. Please let us know what you think!
- Fixed bug which caused graphics weirdness when your Toon gets to the end of a Toon Escape level.
- Cog Thief now features a new background, bigger/better looking barrels, and a bigger pie for your Toon to throw at the Cogs. Also the "Kaboom" was replaced with "Splat".
August 07, 2008 [sv1.0.35.6.test]
- Fixed rare Ice Slide crash bug.
- Fixed rare condition where your Toon would be outside of the tire during Ice Slide.
- Added reminder message during Ice Slide if a Toon forgets to use the Ctrl key to launch.
August 05, 2008 [sv1.0.35.5.test]
- Fixed issue which caused the flower planting GUI to display black squares where JellyBeans should be.
- Fixed bug which caused Toons to unable to leave the Cog HQ after finishing the boss battle.
- Made a slight visual tweak to the direction arrows in Ice Slide Trolley game.
- Fixed a crash bug which could occur during MiniGolf.
July 31, 2008 [sv1.0.35.4.test]
- Chinese Checkers have been removed from Acorn Acres for the time being. Please look forward to its return in the near future!
- Fixed phantom damage bug/issues happening during C.E.O. battle. Please let us know if you are still encountering this issue.
*** KNOW ISSUE ***
- Right now if you finish the Toon Escape game you will see a very strange glitch that takes your Toon back to the start of the level. You will still receive the correct amount of rewards for your efforts and should not experience any crashes as a result. This issue will be fixed on the next release.
July 30, 2008 [sv1.0.35.3.test]
- Checkers has been removed from the board game tables for the time being.
- Fixed crash which occurs during the Toontorial.
- In multiplayer Photo Fun, the first Toon that takes the best photo of each pose will receive the credit.
- Added a progress "map" to Toon Escape Trolley game.
- Added background music to Cog Thief Trolley game.
- Added new visual elements in Chinese Checkers to denote that it is "your" turn, and to help identify which player is which color in a multiplayer game.
- Fixed crash bug during Chinese Checkers when a fourth player joined the game.
July 28, 2008 [sv1.0.35.2.test]
- Fixed several bugs which had been causing server instability.
- Added a new board game to the tables at Acorn Acres. Check it out!
- Fixed bug which caused strange behavior whenever someone won a Chinese Checkers game.
- Fixed crash bug during multiplayer Toon Escape.
- Fixed crash which happens if another player abruptly leaves the game during Cog Thief.
- Fixed graphics issue which caused the Squirt Gun spray to not appear in Toon Escape.
- Made sure Toon Escape levels in Toontown Central are not too difficult.
- Altered amount of JellyBeans awarded by the new Trolley Games for better play balance.
- Added more instructions to the new Trolley Games start sequence.
July 23, 2008 [sv1.0.35.1.test]
The Toon Council is excited to announce the addition of some brand-new Trolley Games for Toons to enjoy!
- Ice Slide - Slide to the center while avoiding some explosive obstacles.
- Photo Fun - Become a Toon paparazzo and capture that perfect Toon picture.
- Toon Escape - Evade the Cogs and race to safety in this side-scrolling adventure.
- Cog Thief - Protect gag barrels from invading cogs.
Also, Acorn Acres has added some fun elements to the picnic tables which Toons may want to check out!
Please let us know what you think of these new activities! If you find any bugs or issues please let us know via the Report a Bug page!
July 09, 2008 [sv1.0.34.15.test]
- This is a maintenance release.
July 08, 2008 [sv1.0.34.14.test]
- Fixed crash bug which could occur during Chief Justice battle's "Jury selection" Cannon game.
- Additional fix to C.F.O. battle client crash involving the same object (Goon/Safe) being grabbed by multiple crane magnets.
July 02, 2008 [sv1.0.34.13.test]
- This is a maintenance release.
July 02, 2008 [sv1.0.34.12.test]
- Fixed crash bug which could occur during a Cog battle involving multiple Toons.
- Fixed crash which could occur while playing Trolley Games.
June 29, 2008 [sv1.0.34.11.test]
- Fixed issue with Cogs not making speech sounds before their attacks in battles.
- Fixed bug which kept Toons from having the correct maximum number of friends.
- Added new SpeedChat phrase under "SORRY" category, "Sorry, my Friends List is full."
- Improved "look and feel" of the C.F.O. battle (there should be less occurrence of goons/safes hanging in mid-air or not looking smooth as they are tossed).
June 26, 2008 [sv1.0.34.10.test]
- Fixed crash bug which occurs if another Toon closes his/her window during the post Trolley game Gag purchase phase where multiple Toons are buying gags.
- Added stability enhancements to Doodles. Please play with them lots!
June 24, 2008 [sv1.0.34.9.test]
Attention TEST Toons! We are continuing the TEST server only Double Gag Experience event. Please spread the word to other TEST Toons!
- Fixed crash bug which occurs during the C.F.O. battle when one object is tossed by one magnet and caught by another.
- Fixed bug which kept new Doodles from appearing in your Estate after purchase.
- Fixed a few other client crash bugs and improved general server stability.
June 21, 2008 [sv1.0.34.8.test]
Attention TEST Toons! We are running an exclusive TEST server only Double Gag Experience event. All Toons will receive double Gag experience (new or existing). Please try starting a new Toon and help us test all aspects of this new build. TEST Toons of the wolrd Unite!
- Fixed issue with the animations of emote Cattlelog items not looping correctly.
- Sad Toons can no longer attempt to Fish.
- Fixed a few server crash bugs.
June 19, 2008 [sv1.0.34.7.test]
- Fixed glitch which caused the Gardening wheel-barrel to appear in Playgrounds.
- Fixed bug which made the Lawbot HQ DA's Office puzzle names to not leave the screen.
- Fixed problem with Fishing piers and Gardening plots acting/triggering incorrectly.
- Delighted emote sound f/x now has a louder fanfare.
June 18, 2008 [sv1.0.34.6.test]
- Fixed missing iris on Doodles.
- Fixed exit crash which occurs if your Toon went sad while using the golf attack during C.E.O. battle.
- Fixed missing geyser sounds in Acorn Acres.
- Changed sound f/x for Delighted and Furious emotes.
- When Toons stop fishing they will now take a step back to help leave the fishing pier without triggering fishing again.
- Fixed graphics issue with the Ring Game.
June 13, 2008 [sv1.0.34.5.test]
- Fixed crash which happens when more than one Toon tries to enter a Karting race.
- Fixed animation glitch when you try to walk as your Toon is using one of the new emotes.
- Fixed problem with using the new emotes while Toon effects (such as Invisible Toon) are active.
- Fixed issue some Toons had with their speech bubbles not producing sounds.
- Emote items in the Cattlelog now have a new sound on/off button.
June 3, 2008 [sv1.0.34.4.test]
- Fixed crash which could occur you look at the Cattlelog (specifically emote items).
- Fixed exit crash that happens when you've clicked on the True Friends button to bring up the "Get True Friend Code" panel then exit.
- Fixed incorrect page flow between the three tabs of the Cattlelog (NEW, BACKORDER, SPECIAL).
- "Get True Friend Code" button will only generate a code for True Toon Friends now.
- Fixed crash bug which occurred when you try to make a new friend and the game client warns that you have too many friends.
- Fixed animation glitch in MiniGolf.
- Fixed issue where sometimes the background music track will have a "stuck" note when it transitions from one song to another.
May 29, 2008 [sv1.0.34.3.test]
- Fixed crashes which occur when certain Trolley Games are about to start.
- Fixed graphics issue in the Catching Game.
- The Cattlelog Special items page will now properly display "Already Purchased" next to any item right after purchasing. Also, when the Gifting button is enabled, the Special items will become unavailable for purchase.
- Fixed crash which occurs when Toons try to make a new Toon friend. Clicking on the "New Friend" button on the upper left corner of your Friends' List will bring up a dialog box which includes a Toon's current number of friends.
- Fixed graphics issue with the Mouse's ears.
- Fixed bug with the "Surprise" emote which sometimes caused the Toon's eyes to return to normal before the rest of the emote was finished.
- Changed sound effects for the "Delighted" emote. Please let us know what you think!
- Fixed crash from using the F2 key inside of the Factory/Mint/DA's Office/Country Club.
- Fixed crash which occurs during the C.F.O. battle when a Toon throws a goon.
- Fixed crash during the C.E.O. battle when a Toon goes sad while attacking with the golf ball.
May 26, 2008 [sv1.0.34.2.test]
- Fixed bug which kept Toons from being able to purchase the new Cattlelog items.
- Added a new sound on/off button to emote items in the Cattlelog.
- Fixed problem which caused doors and other objects from working properly.
- Fixed an exit crash which could occur after having looked at the Cattlelog.
- Fixed issue with Cogs' health button not changing colors after receiving damage.
- Fixed MacOSX game client crash on startup.
May 21, 2008 [sv1.0.34.1.test]
The Toon Council is excited to announce that Clarabelle has obtained some new specialty items for her Cattlelog! There are five brand-new acting lessons and three brand-new clothing sets available for purchase by Members within a special section of the Cattlelog, based on account longevity. Also, you can now plant a garden statue of any Toon in your account or any Toon on your Friends List. These new gardening statues are available for purchase to expert gardeners with a Gold Shovel and a minimum of 639 Skill Points. Please check them out and let us know what you think!
Other Changes/Fixes/Known Issues
- This release is a new build with lots fixes and changes "under the hood". The Toon Council asks that all TEST Toons try and play thru all of the game's features and explore all the neighborhoods/Cog HQs, in particular please participate in lots of street battles (especially where there are other Toons present).
- Report bugs or anything else unusual during play via our Report A Bug page.
- Fixed download/launching issues with MacOSX and Vista Launcher.
- We are aware of the issue regarding the new Cattlelog items being inaccessible. This will be fixed on the next release.
- Some Toons are currently experiencing issues with doors not opening. This will be fixed on the next release.
Test Toons of the World Unite!!
May 2, 2008 [sv1.0.33.7.test]
- Fixed crash which occurs when you check a Toon's detail via the Toon Detail Panel through your Friends List.
- Made additional stability enhancements.
May 1, 2008 [sv1.0.33.5.test]
- Added additional stability enhancements.
April 30, 2008 [sv1.0.33.4.test]
Attention Test Toons! The temporary testing of the new Trial Account features has concluded. All your Toons should once again be available to you all the time and in game features will not longer be locked out. If this is not the case please let us know via the Report a Bug page.
- Fixed crashes and instability issues.
- Fixed crash which occurs when Toons watch another Toon ride the Geyser in Acorn Acres.
April 29, 2008 [sv1.0.33.3.test]
- Fixed multiple crash bugs related to Doodles.
- Fixed crash which happens during the post-battle dance sequence if you are playing as a Trialer and any gag skill went past the limit a Trial Toon can reach.
- Fixed issue where all other Toons' nametag fonts look the same (except for your own), even though some Toons are Subscribers and some are Trialers. Now each Toon's nametag font will be properly seen by other Toons.
- The names of the new nametag fonts have been changed in the Cattlelog.
- The "Basic Font" (what used to be the one default font) is now available in the Cattlelog for Subscribers who wish to switch back to their original nametag font.
April 26, 2008 [sv1.0.33.2.test]
ATTENTION TEST Toons: Some of your Toons may be temporarily inaccessible, but don't panic!
We are testing some new Toontown Trial account features and some Toontown Test accounts have been temporarily set to a special Trial account status -- If you've had Toons in both the top and bottom-middle slots, then you will have access to both (the middle column) during these tests. If you did not have a Toon in the bottom-middle slot then you will only have access to the top-middle one (1) Toon during these tests.
PLEASE NOTE: The five (5) remaining Toon slots of these accounts will be unaffected and temporarily unavailable during these tests. After a period of time accounts that have been set to the special Trial status will revert to normal and all your Toons will be accessible once more. During this test period all Toons will take turns having their account set to this new Trial status, so don't be surprised if it's your turn!
If your account is in this special Trial one (1) Toon status, you will have:
- Access to Toontown Central.
- Access only to Toontown Central ToonTasks.
- Limited Goofy Speedway access.
- Access to your Estate.
- Limited Access to the other Neighborhoods and Cog HQs (you can only participate in street battles).
Test accounts that are in this Trial one (1) Toon status will only remain this way for a short period of time, so please jump right in and play thru all aspects of Toontown. Also, if your account has been made into a Test Trial account and you have an open top-middle slot, please create and play a new Toon.
Be sure to report any issues you encounter via our Report a Problem page! The Toon Council thanks you for your assistance!
Bug fixes in this release
- Fixed bug which caused Toon names in new fonts to not be seen by other Toons.
- Fixed bug that caused Toon names to be missing information while in Cog Suit disguise.
- Fixed missing texture on Seltzer Bottle gag during battles.
- Fixed rare AI crash which could occur when you teleport to your Estate.
- Fixed a crash when going from one country club floor to the next.
April 23, 2008 [sv1.0.33.1.test]
- We have added fonts for purchase in the Cattlelog, so that you can show off your Toontastic names in style! Please check them out and let us know what you think! New fonts will appear with subsequent Cattlelog releases, so watch for them!
March 26, 2008 [sv1.0.32.21.test]
- Fixed rare client crash in Mole Stomp game.
- Fixed client crash which occurs during the Banquet Hall sequences when a Toon goes to the conveyor belt for Cog Food or Toonup items. This crash only happens on very crowded/lagged districts.
March 23, 2008 [sv1.0.32.20.test]
- Fixed crash bug which occurs sometimes when Toons try to teleport to a friend inside Bossbot HQ.
- Fixed crash that happens when a Toon with a rejected name tries to go back to Type-A-Name to either try another name or pick one from the Pick-A-Name panel.
- Fixed missing sound f/x in the Toon Memory Game.
- Toons will now face the "right" direction when they first teleport into a Bossbot HQ Country Club golf game area.
March 17, 2008 [sv1.0.32.19.test]
- Fixed issue that would cause particularly lagged Toons to look like they are flattened by the C.E.O. even though they actually did hop off the table in time.
- Made the door leading into the Banquet Hall open wider so Toons would not run "into" it when they enter.
- Fixed rare client crash which could occur inside Banquet Hall.
March 11, 2008 [sv1.0.32.18.test]
- Fixed bug which cause the Laff Meter to not be visible during the Banquet Hall "left over diners" battle sequence in C.E.O.
- Fixed a bug which had a chance of allowing extremely lagged players to register being on a table using the seltzer bottle and at the same time teeing off at the C.E.O.
- Fixed a bug which caused the words "Maze Race" to stay on screen after teleporting out of the maze.
- Fixed a crash bug which occurred when one Toon teleports out of the Mole Stomp game while another continued to play.
- Change text to refer to "kart" instead of "elevator" the dialog window which appears when you try to play the golf games in the Bossbot Country Club without meeting the minimum Laff requirements.
- Fixed missing flying bat sound in the Jungle Vines Trolley game.
- Fixed a few C.E.O. related client crash bugs.
March 5, 2008 [sv1.0.32.17.test]
- Added Toonup items related C.E.O. SpeedChat phrases.
- Fixed bug where you were not able to see other Toons' rotating the seltzer bottle in C.E.O. battle and moving the magnet cranes in the C.F.O. battle.
- Fixed graphics bug where your Toon may look like he/she is using a funny grip on the golf club during C.E.O. battle.
March 4, 2008 [sv1.0.32.16.test]
- Better indicate when you only have 1 Pink Slip left in your inventory.
- Changed C.E.O.'s behavior such that when he is moving towards a target Toon and the Toon hops off the table, instead of just moving sideways to a new target Toon he will now actually turn to face this new target Toon first before progressing.
- Fixed an animation bug where sometimes Toons will end up walking around stuck in the golfing animation in C.E.O. battle.
- Fixed a rare case where the C.E.O.'s golf attack ends up doing double damage.
March 3, 2008 [sv1.0.32.15.test]
- Minor improvements to look and feel of golf puzzle game at Bossbot HQ Country Club.
- Time given to complete the maze game in Bossbot HQ will now be appropriate for the difficulty of the maze.
- Pink Slips are now more powerful! It takes just one to dispatch any level Cog!
- Added more C.E.O. Banquet Hall related SpeedChat phrases.
- Fixed bug where if you had clicked on the red "x" cancel button in the OpenChat input box, the next time you type an OpenChat the input box will not appear.
- Fixed bug where players using Windows 2000 experienced crashes when ever they used the Cattlelog or checked another Toon's details.
February 29, 2008 [sv1.0.32.14.test]
- Added sound FX for picking up and serving food during Banquet Hall sequence.
- Added sound FX to seltzer bottle turning and C.E.O. attacks.
- Added sound FX for when you hit the golf ball during C.E.O. battle.
- The C.E.O. will now progressively become more challenging as the battle goes on. At the 20 minute mark the C.E.O. will destroy one conveyor belt and do a bit more damage, and at the 30 minute mark he will destroy the remaining conveyor belt and do a lot more damage. Past the 30 minute mark the longer the battle lasts the more damage his attacks will do.
February 27, 2008 [sv1.0.32.13.test]
- Added sound FX to conveyor belts in Banquet Hall.
- Added sound FX for when you fire the seltzer bottle and when your squirt hits the C.E.O.
- Sped up the movements of the C.E.O.
- C.E.O. now has a good chance of changing his mind if he was charging a Toon on top of a table and his intended target jumps off. He may change direction or perform an attack instead.
- A Toon with a full Laff Meter can no longer take Toonup food from the conveyor belts.
February 26, 2008 [sv1.0.32.12.test]
- C.E.O. now does more damage for better play balance.
- Increased turning speed of seltzer bottles during C.E.O. battle.
- Fixed bug where the seltzer bottle would keep filling after your Toon gets flattened by the C.E.O.
- Added a bonus gag reward for clearing all levels of the golf puzzle game in Bossbot HQ.
- Fixed a bug where if your Toon has a full Friends List and you try to add another friend, you see a dialog window erroneously stating they have a full Friends List.
February 24, 2008 [sv1.0.32.11.test]
- Changed back to holding down Ctrl key to charge up seltzer bottle during C.E.O. battle. But be careful when trying for a full charge, you could charge up too much and the seltzer bottle will fizzle out causing the charge meter to start from zero again, so pay attention!
- Added better audio and visual indicator that the golf ball hit the C.E.O.
- Added dust cloud and sound f/x when C.E.O. is defeated.
- Added a one second delay and warning sound before C.E.O. performs a "Fore!" area attack.
- Adjusted C.E.O. even more so he will be less likely to only attack one Toon at a time.
- Fixed a bug where some seltzer bottles spin too fast in C.E.O. battle.
- Seltzer squirts will now do twice the damage to to the C.E.O.
- Fixed bug where a long list of ToonTask SpeedChat phrases would cause the menu to go pass the bottom of the screen.
February 22, 2008 [sv1.0.32.10.test]
- Fixed bug in C.E.O. battle where the up arrow key would register as a seltzer bottle charge up even when you're not on the table.
- Added Toonup goodies during C.E.O. battle, now to get a Toonup all you need to do is run to the conveyer belts!
- Fixed issue with Pink Slip cannon firing animation looking strange on streets around Donald's Dreamland.
- Tweaked animation sequence for when you enter Bossbot HQ.
February 21, 2008 [sv1.0.32.9.test]
- Seltzer bottle charge up in C.E.O. battle is now accomplished with just hitting the "Up Arrow" key repeatedly.
- Added music to C.E.O. battle.
- Performed more play balancing of C.E.O. battle, specifically the C.E.O. should now be attacking more Toons as opposed to seemingly concentrate on just one until that Toon becomes sad.
- Fixed bug which may cause your Toon to become stuck after jumping off a table as the C.E.O. charges you.
February 20, 2008 [sv1.0.32.8.test]
- Added ability for Toons to receive a Toonup during C.E.O. battle: Try hitting them with a golf ball for Laffs!
- More tweaks to "Firing" a Cog.
- Fixed several client crashes.
- Improved conveyer belt texture inside Banquet Hall.
- Added missing C.E.O. battle SpeedChat phrase, "I'll use the golf tee."
February 16, 2008 [sv1.0.32.7.test]
- Improved the show around usage of Pink Slips and firing Cogs.
- During C.E.O. battle, Toons now have to charge up their Seltzer Bottles by using a rapid "up/down" arrow key combo similar to Tug-O-War Trolley Game. Once the desired charge level is reached, use the Ctrl key to fire. The higher the charge, the farther you'll shoot and the more damage you'll do!
- The C.E.O. will sometimes perform an area attack: "Fore!"
- Increased the number of Pink Slips awarded for defeating the C.E.O.
- Toons will now be able to check each other's Laff level during C.E.O. battle.
- Fixed missing Chief Justice torso.
February 14, 2008 [sv1.0.32.6.test]
- Adjusted difficulty of C.E.O. battle, please let us know what you think!
- Fixed camera issue during waiter cog battle at Bossbot HQ Club House.
- Fixed crash when a Toon exits during the start of the banquet sequence in the C.E.O. battle.
- Improved auto-capitalization in Type-A-Name.
- Fixed bug which caused your Toon to get damaged at the start of the Mole Stomp game if another Toon comes in right after it begins (thus restarting it and causing you to fail and lose Laff).
- Added a "Fire" button to the Gag panel gui during battle. You can use the Pink Slips which you've earned by defeating the C.E.O. to dispatch a deserving Cog!
- Fixed missing texture on Seltzer Bottle gag model.
*** KNOWN ISSUES ***
- You may crash when trying to exit the game normally after using the "Fire" button (Pink Slips) in battle.
- The Chief Justice is without a torso currently, this will be fixed upon the next release.
February 6, 2008 [sv1.0.32.5.test]
- Added new animations for BossCogs inside the Country Club.
- Added moving conveyer belt and made the inside of the elevator leading down to C.E.O. battle bigger.
- The C.E.O. now moves faster!
- Fixed some crashes.
- Fixed typo in congratulatory message when you beat the Mole Stomp game.
- Fixed Bossbot HQ entrance banner not fading out after you enter.
- Fixed some issues with golf puzzle game, including a crash.
February 1, 2008 [sv1.0.32.4.test]
- Added Laff limits to Bossbot HQ Country Club golf games.
- Adjusted difficulty of C.E.O. battle, please let us know what you think!
- Sped up conveyer belt during banquet sequence of C.E.O. battle.
- Improved movie segments during C.E.O. battle.
- Added flashing health meter to the chest of the C.E.O.
- Increased reward for defeating the C.E.O. at higher difficulty levels.
- Improved look and feel for Bossbot HQ Country Club golf game areas.
- When you fail the Maze game you will automatically teleport to the end, but you will still lose Laff points.
- Fixed entrance sign to Bossbot HQ in MiniGolf area.
- Fixed bug where Toons had trouble opening their bigger Closets.
January 31, 2008 [sv1.0.32.3.test]
- The Club House and the C.E.O are ready to take on those who are Toon enough!
- Fixed issue with Mac Toons being unable to get pass the Pick-A-Toon panel!
- Fixed problem with OpenChat window not opening upon key press after sending one message.
- Added more background music to BossbotHQ areas.
- The correct message will now display if you try to enter the Club House without a full suit.
- Fixed a few server crash bugs.
January 30, 2008 [sv1.0.32.2.test]
- Changed difficulty of BossbotHQ games based on the number of Toons playing.
- Updated BossbotHQ related animations and models.
- Added new sound f/x for Mole Stomp.
*** KNOWN ISSUES ***
- We apologize to all our Mac Toons out there! We are still fixing the issue that is preventing you from being able to play. Please be patient! We should have a fix on the next update.
- Bossbot HQ area name still lingers on screen when you first arrive until you walk thru another door or tunnel.
- Background music volume may still be too low.
January 29, 2008 [sv1.0.32.1.test]
Attention Test Toons! Bossbot HQ has been found! The Toon Council invites all Test Toons to help investigate Bossbot Headquarters. Toons can reach BBHQ through a new Cog-themed tunnel, which has mysteriously appeared in Chip 'n Dale's Minigolf. Work on your new Cog Suit and battle upgraded Cogs, while the Toon HQ works behind the scenes to unlock access to the "ultra-exclusive" Bossbot Clubhouse.
- Bossbot HQ is still in beta, please help us make it as fun and challenging as possible by letting us know of any bugs or glitches. We will update the release notes with "Known Issues" so that Test Toons don't report the same bug over and over. Please check this page before submitting a bug report! Toons of the World Unite!
*** KNOWN ISSUES ***
- When you first enter BossbotHQ there is a glitch where "Bossbot HQ" will be displayed twice on your screen and remain there until you've walked thru another door or tunnel.
- The background music volume is very low within BossbotHQ. We will fix this in a subsequent release.
December 27, 2007 [sv1.0.31.5.test]
- Fixed a bug that affected the SpeedChat phrase discard GUI panel. This panel comes up when your Toon has the maximum number of SpeedChat phrases and you either try to buy another phrase or receive one as a gift in your MailBox. The bug would allow you to "click thru" the SC phrase discard panel and click on whatever button that happens to be under it, accidentally bringing up another panel which would cause you to be "stuck".
- Removed JellyBean combinations for flowers that does not exist but would still be accepted, causing issues with your Garden.
December 20, 2007 [sv1.0.31.4.test]
- This is a maintenance release.
December 6, 2007 [sv1.0.31.3.test]
- Fixed rare server crash caused by using one of the new bigger Closets.
- Fixed problems some Toons have in being able to activate doors or gag barrels.
- Fixed issue with changing game resolution to 1280x1024.
November 30, 2007 [sv1.0.31.2.test]
- Fixed rare server crash which could occur when Toons hop on/off interior Elevators.
- Fixed issue with Vista Launcher which kept players from being able to OpenChat and TrueFriend Chat (generate TrueFriend Codes).
November 29, 2007 [sv1.0.31.1.test]
Toons rejoice!! You will now be able to hold more items in your House and Closet! Here are the details:
- There will be a 20 item and 25 item Closet available in subsequent Cattlelogs.
- Your House will now be able to hold a maximum of 45 items (items arranged in your rooms plus items in your Attic). This excludes the wall paper and window scenes in use.
- Your Mailbox will now be able to hold a backlog of up to 30 items.
- Your maximum number of Cattlelog SpeedChat phrases is now 25.
Other changes in this release:
- Fixed a problem which allowed NPC Toons' chat bubbles to be blocked by other Toons' chat bubbles.
- In Sellbot Factory/Cashbot Mints/Lawbot DA's Office, when a Toon exits an elevator that is not empty, 10 seconds will be added to the countdown timer. This will only occur once per Toon who exits, and subsequent hopping on and off will not reset the timer nor add more time to it, so as to not hold up the elevator from departing. Only when all Toons exit the elevator will the timer be fully reset.
November 25, 2007 [sv1.0.30.20.test]
Attention TEST Toons!
We have updated our game database subsystem and need your help! Please do lots of Cattlelog shopping and let us know if you encounter any problems such as items going missing from your House or Closet. The Toon Council appreciates your valued assistance! Toons of the World Unite!
November 4, 2007 [sv1.0.30.20.test]
Attention TEST Toons!
We are working on a new Windows Vista(tm) compatible Toontown installer/launcher and need your help! Please download this file:Toontown-setup_TEST.exe, save it, and then double click on it to start the installation process. When installation is complete a shortcut desktop icon will appear, and the new launcher will automatically start. You can use this launcher to login to Toontown TEST instead of through Toontown TEST's website.
This new installation is installed under your C:\Program Files\Disney\Disney Online\ToontownOnline_TEST folder, and will not in anyway affect your previous installation of Toontown TEST.
The new Toontown TEST launcher is fully compatible with other versions of Windows(tm), so please give it a try and let us know what you think! If you encounter any issues with using the launcher or its installation, please visit our Report A Bug page or click on the "Report a Bug" button on the launcher.
*** KNOWN ISSUES ***
Currently the download movie within the launcher window does not display correctly. This will be fixed very soon.
November 2, 2007 [sv1.0.30.20.test]
- Fixed a crash causing bug which could occur after you use the Type-A-Name panel during Toon creation.
October 26, 2007 [sv1.0.30.19.test]
- Changed Type-A-Name panel so that each word's first letter is automatically capitalized.
- Fixed rare crash bug which could occur if you pick gags off your gag tree.
- Fixed a very MiniGolf crash bug.
October 12, 2007 [sv1.0.30.18.test]
- Fixed a crash bug which could occur when playing Treasure Dive trolley game.
- Changed the number of minigolf idle "time outs" from 3 to 2. This means if you do not take a shot within the allotted time twice in a row you will be removed from the course and back to MiniGolf playground. This is to ensure brisk play for all Toons.
October 5, 2007 [sv1.0.30.17.test]
- Fixed crashes caused by Mini Golf.
- Fixed rare crash while playing Jungle Vines trolley game.
- Fixed crash which could occur if your Toon tried to teleport to someone seated at a Picnic Table in Acorn Acres.
- Made the hedges which border Acorn Acres look better.
September 29, 2007 [sv1.0.30.16.test]
Attention TEST Toons!
We have implemented an upgrade to TEST Toontown's database system. You should not experience any issues or problems as a result of this change. However, if you notice errors with your Toons (anything missing/incorrect), please let us know via our Report-A-Bug page.
September 17, 2007 [sv1.0.30.16.test]
- Now when there is a minigolf tie breaker, the winner (by fastest course time) will be declared prior to the showing of the rankings.
- Fixed crash bugs which could occur during the Toon Slingshot Game and Toon Memory trolley games.
- Fixed a problem which caused Toons who had just arrived in Acorn Acres to not be able to join other Toons already seated at a picnic table (provided there was space left).
- Added new MiniGolf related SpeedChat phrase, "Sorry, I'm busy golfing!".
- Fixed flickering shadow textures under the golf karts. This only applies to players with ATI video cards.
September 17, 2007 [sv1.0.30.15.test]
- More MiniGolf related crash fixes.
- Fixed client crash which occurs with Jungle Vines trolley game.
- Added new MiniGolf tie breaker: In the event of a tie, the Toon who finished the course fastest shall be declared the winner (your times will be shown in your rankings).
- Added a new MiniGolf related SpeedChat phrase "Good game!", changed grammar in some existing ones.
September 13, 2007 [sv1.0.30.14.test]
- Added new and improved "Whole In Won" golf hole into MiniGolf.
- Added additional stability enhancements and crash bug fixes.
- Added a new minigolf in-game tip which appears if you do not hit the golf ball with enough power.
September 12, 2007 [sv1.0.30.13.test]
- Fixed bugs which were causing crashes/instability with MiniGolf.
- Fixed graphics glitch which made Dale's legs "disappear" sometimes.
September 11, 2007 [sv1.0.30.11.test]
- Added new voices to Chip 'N Dale.
- Added more new minigolf holes.
- Changed tunnel colors to be different in the minigolf hole "Second Wind".
- Made minigolf hole "Tea Off Time" easier by adding a dip around the mouth of the volcano golf hole.
- Added new text during award sequence for when a random winner is declared between tied minigolf players.
- Added a "sketch" of the Acorn Acres' area on the Shticker Book map page.
- Fixed several client and server side crash bugs.
- Fixed issue some players have with "flying off" Karting tracks and into grey space.
September 8, 2007 [sv1.0.30.10.test]
- Fixed client crash which occurs when you exit the game right after having played the Treasure Dive trolley game.
- Removed the moving block at the bottom of the hill in the golf hole "Afternoon Tee 2".
- Fixed a problem in minigolf which sometimes caused the post hole-sinking celebratory animation to freeze on the spectator Toons' screen.
- Fixed problem which caused the crowd noise sound f/x to overlap between multiple Toons' turns.
- Added a "Triple Bogey" score type for sinking the golf ball on the last possible shot of the hole.
September 7, 2007 [sv1.0.30.9.test]
- Fixed recurring crash bug caused by a Toon exiting game during Mini Golf award sequence.
- Fixed "Whole In Won" golf hole so your Toon is facing the right direction at the beginning of the hole.
- Fixed crash bug occurring in multiplayer Mini Golf.
- Fixed rare instances of crowd noise sound f/x playing when golf ball did not go near the hole.
- Fixed bug which caused appearances of Toons "sitting" in midair in the Mini Golf playground.
- Added a subtle sound f/x to Picnic Table items as they appear and disappear.
- Added 2 new golf holes.
- Tweaked ball behavior so it interacts with golf course environments more consistently especially in multiplayer matches.
September 5, 2007 [sv1.0.30.8.test]
- Fixed bug which caused crash during multiplayer Mini Golf.
- Added speed sound to Chip n Dale, and made a slight change to one of Chip's phrases.
- Changed formatting of long Playground names in the Shticker Book Map Page for better legibility.
- Fixed issues with picnic tables in Acorn Acres.
- Added several new golf holes, removed windmill hole (a new version will be forthcoming).
August 31, 2007 [sv1.0.30.7.test]
- Tweaked Mini Golf's physics to improve play and "feel".
- Changed golf hole "Whole In Won" to make it easier.
- Changed Multiplayer Wins trophy track to Multiplayer Course Completed. Please note this may change your trophy counts, but if you've gotten a Laff boost from winning Cups you will not lose those Laff boosts.
- Added Mini Golf specific SpeedChat phrases.
- Outdoor Zone is now officially "Acorn Acres", changed signs accordingly.
- Improved Picnic Tables' behavior.
- Fixed bug which caused countdown timer when getting on Golf Kart to freeze if other Toons hopped on another nearby Golf Kart.
- Fixed bug which caused a hang during golf course if a Toon disconnected after other Toons have sunk their balls.
- You will now receive a Toonup when you achieve a Mini Golf Cup.
August 29, 2007 [sv1.0.30.6.test]
- Tweaked the Mini Golf's physics. There should be less collision errors, the ball will stop faster, and on slight inclines it should roll back down less.
- Fixed game crashes for when you enter golf course and do nothing, or do not swing during a multiplayer golf game.
- Fixed bug to keep players who log off during a round of golf from receiving any trophies.
- Made change to keep other Toons from being visible while not taking their turn during multiplayer golf.
- Fixed other crash causing bugs.
August 25, 2007 [sv1.0.30.5.test]
- Added background music for the Outdoor and Mini Golf zones as well as in golf courses.
- Added new sound f/x for the geyser in Outdoor Zone.
- Fixed a rare bug which crashes the game when your Toon gets on the Golf Kart.
- Added wake effect when your Toon runs in water in the Outdoor Zone.
August 24, 2007 [sv1.0.30.4.test]
- Made adjustments to Mini Golf play and sound f/x.
- Fixed problem with Tug of War arena not having trees nor wooden pylons.
- The windmill in certain Mini Golf courses will become transparent should it block your view.
August 23, 2007 [sv1.0.30.3.test]
- Added more holes to Mini Golf, and there are now sound f/x for moving obstacles.
- Adjusted Mini Golf's physics and improved the "feel".
- Fixed exit crash which occurs after playing Mini Golf.
- Fixed crash which happens if a player exits at the beginning of a round of Mini Golf during the "fly over".
- Fixed bug which caused the Karting SpeedChat menu to appear while inside Mini Golf zone.
- Fixed floating acorn in Outdoor Zone.
- Fixed other crash causing bugs.
August 21, 2007 [sv1.0.30.2.test]
Attention Test Toons! Check out the new tunnel in Donald's Dock and see where it leads! We think you will definitely enjoy puttering around in this new area. A nice picnic next to a geyser is par for the course in Toontown, but did someone forget to bring some iced-tee? Be sure to say "hi" to Chip and Dale, and in case you haven't guessed, visit their brand new Mini Golf course!
- There are 3 courses: Easy, Medium, and Hard (with 3, 6, and 9 holes respectively).
- Up to 4 Toons can play together on a course.
- Keep track of your records and achievements in your new Shticker Book Golf page.
*** KNOWN ISSUES ***
- Currently if you exit back to Pick-A-Toon screen after you've completed a round of Mini Golf you will crash out. This will be fixed in the next release.
- The picnic tables currently behave a little weird. Do not be alarmed, this will be fixed in the next release.
- You may sometimes see a Toon "stuck" in the middle of the golf course in the beginning of a hole during the "fly by", this does not affect game play at all it is only a visual glitch. This will be fixed in the next release.
Other bug fixes:
- Fixed swimming crash.
- Fixed "move furniture" crash.
- Fixed bug which kept Toons from being able to complete Factory and Mints.
- Fixed bug which caused Goons to be able to hurt you with their lights easier.
- Fixed bug which caused Jungle Vine's spiders and bats to be extra large.
- Fixed a problem some players are having in launching the game. This only applies if you are using Windows XP and a dual core CPU.
August 11, 2007 [sv1.0.30.1.test]
Attention TEST Toons!
While this update lacks any visible new features, there are actually many changes beneath the surface which require your dedicated attention. Please play thru all aspects of Toontown and report any issues you encounter via our Report a Problem page! All the residents of Toontown are depending on you! TEST Toons of the World Unite!!
*** KNOWN ISSUES ***
- There is currently a bug with swimming, and you will crash out if you try. Please refrain from the deep end of any body of water! This will be fixed upon next release.
- A crash occurs when you click on the Move Furniture button in your House. Please refrain from doing so or you will crash out!
July 7, 2007 [sv1.0.29.11.test]
- This is a maintenance release.
July 6, 2007 [sv1.0.29.10.test]
- Your Toon will now fall asleep correctly if left idle while any Karting confirmation dialog box is left open.
June 30, 2007 [sv1.0.29.9.test]
- Fixed rare client crash bug in the Treasure Dive Trolley game.
- Adjusted text size so very long names will fit properly in the Toon name generator panel.
June 25, 2007 [sv1.0.29.8.test]
- Fixed bug which caused crashes when interacting with dialog windows (such as ones that pop up with an "ok" and "cancel" button).
- Fixed bug which sent multiple Fish Bingo event whispers to players while event is running.
June 22, 2007 [sv1.0.29.7.test]
- We've added some new SpeedChat phrases! Each Cattlelog update will feature four randomly chosen phrases (out of twelve total) for your shopping pleasure. Enjoy!
June 22, 2007 [sv1.0.29.6.test]
- This is a maintenance release.
June 20, 2007 [sv1.0.29.5.test]
- Fixed several rare client crashes which could happen during the Toon Memory Game and the Treasure Dive Trolley Games.
- Fixed rare crash which could occur if you hang up your telephone in your Estate right when your Toon is about to fall asleep from inactivity.
June 15, 2007 [sv1.0.29.4.test]
- The new Event Day is back on Saturday.
- You will now see a Whisper when you login to Toontown letting you know which event is currently running.
June 14, 2007 [sv1.0.29.3.test]
- Fixed problem with the Fishing Bingo portion of the new event day so that it will start correctly at each specified time. We are running the event today to test the new fix, enjoy!
- Fixed bug which will keep the JellyBean bank's dialog box from staying around if your Toon falls asleep.
June 9, 2007 [sv1.0.29.2.test]
- We are testing a new event on Saturdays. Every two hours an event will start and run for the following two hours until 11:59PM Saturday.
- Fishing Bingo will run at 12:00AM, 6:00AM, 12:00PM, and 6:00PM.
- Karting Grand Prix will run at 2:00AM, 8:00AM, 2:00PM, and 8:00PM.
- Trolley Tracks will run at 4:00AM, 10:00AM, 4:00PM, and 10:00PM.
- Fixed the "End" key to be able to wake your sleeping Toon.
June 7, 2007 [sv1.0.29.1.test]
- Fixed a few bugs which caused your Toon to not fall asleep while inactive.
- The behavior of interactive items in game should now be more consistent in regards to falling asleep. If you become inactive and fall asleep while interacting with something, any menus or screens should close and you should see your Toon asleep. Please note that just moving your mouse cursor would not keep you from becoming inactive and fall asleep, you must actively use any menus or panels you've activated (button presses, list scrolling etc) to keep from falling asleep.
- Fixed crash bugs in the Toon Slingshot and Treasure Dive Trolley Games.
June 1, 2007 [sv1.0.28.9.test]
- Fixed bug which revealed too many areas in the Shticker Book map for Free Account players.
June 1, 2007 [sv1.0.28.8.test]
- Fixed bugs which caused crashes in the Treasure Dive, Toon Memory, and Toon Slingshot Trolley Games.
- Fixed a rare crash which occurs when your Toon uses the phone to call Clarabelle's Cattlelog.
May 30, 2007 [sv1.0.28.7.test]
- Fixed bug which prevented Goofy Speedway to not appear in the Shticker Book map of new Toons after you've walked there. This only affected Trial players.
May 30, 2007 [sv1.0.28.6.test]
- Fixed a bug which caused the Member's Features Panel to pop up for a Trial player if you respond to an OpenChat Whisper during a battle.
May 24, 2007 [sv1.0.28.5.test]
- Fixed bug which caused the blue Chat button to appear too early during the Toontorial.
- Fixed rare crash which occurs when you pick up your Gardening Kit from your Mailbox.
- Fixed bug which let Toons who are not True Friends whisper each other via the Friends Panel "Whisper" button during Trial period.
May 23, 2007 [sv1.0.28.4.test]
- Fixed bug which caused the Goofy Speedway leader board to sometimes rotate scores too quickly.
May 18, 2007 [sv1.0.28.3.test]
ATTENTION TEST Toons: Some of your Toons may be temporarily inaccessible, but don't panic!
We are testing some new Toontown Trial account features and some Toontown Test accounts have been temporarily set to a special Trial account status -- which will only have access to the middle two (2) Toons during these tests.
PLEASE NOTE: The four (4) remaining Toon slots of these accounts will be unaffected and temporarily unavailable during these tests. After a period of time accounts that have been set to the special Trial status will revert to normal and all your Toons will be accessible once more. During this test period all Toons will take turns having their account set to this new Trial status, so don't be surprised if it's your turn!
If your account is in this special Trial two (2) Toon status, you will have:
- Access only to Toontown Central.
- Access only to Toontown Central Toontasks.
- Limited Goofy Speedway access.
- Access to your Estate.
- Limited Access to the Cattlelog (you can only purchase clothing items).
Test accounts that are in this Trial two (2) Toon status will only remain this way for a short period of time, so please jump right in and play thru all aspects of Toontown Central. Also, if your account has been made into a Test Trial account and you have an open middle slot, please create and play a new Toon.
Be sure to report any issues you encounter via our Report a Problem page! The Toon Council thanks you for your assistance!
May 12, 2007 [sv1.0.28.2.test]
- This is a maintenance release.
May 9, 2007 [sv1.0.28.1.test]
Attention TEST Toons!
While this update lacks any visible new features, there are actually many changes beneath the surface which require your dedicated attention. Please play thru all aspects of Toontown and report any issues you encounter via our Report a Problem page! All the residents of Toontown are depending on you! TEST Toons of the World Unite!!
- Fixed several Battle related crash bugs.
- Fixed a crash bug in the Treasure Dive Trolley game.
- Fixed a crash bug which occurs during the Gag purchase tutorial a Toon plays a Trolley game for the first time and it happened to be the Toon Slingshot game.
- Fixed a rare crash which occurs when you try to purchase gifts thru the Cattlelog.
- Fixed the "auto-scrolling list" bug again (really this time!)
- Changed all text that referred to Secret Friends or Secret Friend Code to True Friends or True Friends Codes.
April 20, 2007 [sv1.0.27.5.test]
- Fixed a rare crash bug when you play Jungle Vines.
April 14, 2007 [sv1.0.27.4.test]
- Made an improvement to the Gifting subsystem. When you first call Clarabelle you will see the "Buy Gifts" button grey'ed out and it will show "Trying...", this is a way for us to check to make sure Gifting is working properly before you make any purchases. If for some reason Gifting is not working properly the "Buy Gifts" button will stay grey'ed out and you will not be able to buy gifts during that time. If you ever encounter this please submit a bug via our Report a Problem page!
- Added some fixes to rare game client crashes in the Treasure Dive and Toon Slingshot Trolley games.
- Fixed a rare crash bug which occurs during your post Cog battle victory dance.
April 11, 2007 [sv1.0.27.3.test]
- Made adjustments to Laff limits to CogHQ elevators, new limits as follows:
- Sellbot HQ: Side Elevator - 31
- Cashbot HQ: Dollar Mint Elevator - 66
- Cashbot HQ: Bullion Mint Elevator - 71
- Fixed rare crash bugs in Jungle Vines game and Toon Memory Game.
- Adjusted elevator timer some more.
- In the C.F.O. battle, the magnetic crane will no longer be able to catch safes or goons in mid-air when dropped, they have to hit the ground before they can be picked up again.
April 10, 2007 [sv1.0.27.2.test]
- Added elevator related SpeedChat phrases.
- Adjusted the elevator countdown timer upward for better visibility.
April 7, 2007 [sv1.0.27.1.test]
Please spend some time at each Cog HQ to help us test new elevator features!
Once a Toon boards a Cog HQ V.P., C.F.O., or C.J. elevator, they can Hop off only once. If the Toon Hops off an elevator they must wait until it leaves or empties of all Toons before boarding again. Also, a minimum* Laff point requirement has been added to each Cog HQ elevator as follows:
Sellbot HQ
- Front Elevator - None
- Side Elevator - 41
Cashbot HQ
- Coin Mint Elevator - None
- Dollar Mint Elevator - 71
- Bullion Mint Elevator - 76
Lawbot HQ
- Office Elevator A - None
- Office Elevator B - 81
- Office Elevator C - 86
- Office Elevator D - 96
*Laff point levels subject to change.
April 4, 2007 [sv1.0.26.12.test]
- This is a maintenance release.
April 3, 2007 [sv1.0.26.11.test]
- This is a maintenance release.
April 1, 2007 [sv1.0.26.10.test]
- Added some fixes to the Treasure Dive for enhanced stability.
- Made other misc. stability improvements.
March 30, 2007 [sv1.0.26.9.test]
- This release adds more stability to the new Trolley Games.
March 28, 2007 [sv1.0.26.8.test]
- Fixed a bug that could cause your Toon to look like they are swinging on an invisible vine in the Jungle Vines game.
- Trolley Tracks will no longer occur daily.
March 27, 2007 [sv1.0.26.7.test]
- A further fix to a bug that causes animations to not play after landing in Toon Slingshot.
- Fixed more incorrectly positioned interior signs.
March 24, 2007 [sv1.0.26.6.test]
- Trolley Holiday has now been changed to Trolley Tracks. This will be reflected when the start/end message is sent via Whisper.
- In the Treasure Dive, picking up the treasure chest and putting it into the ship has been made easier.
- Fixed incorrect positioning of indoor signs inside theater type buildings.
- During Trolley Tracks, if all Toons left the game save for a new Toon with the Ride a Trolley Toon Task, the Gag purchasing tutorial will play after this Toon reaches the end and is sent to the Gag Shop.
March 23, 2007 [sv1.0.26.5.test]
- Made changes to the text panel at the end of a Trolley Tracks round for better legibility.
- Fixed bug in the Jungle Vines game where your Toon sometimes did not pick up the banana even though it looks like you should have.
- You will now receive partial credit for getting thru the Jungle Vines game, and it will now reward more Jellybeans in the harder Playgrounds.
- Fixed a bug that caused Windows98/ME users to not be able to play.
- Further refinement to a bug fix which caused download/patching issues.
March 22, 2007 [sv1.0.26.4.test]
- Fixed bug that caused some train tracks in the Trolley Tracks game to not appear correctly.
- If all other Toons left in the middle of the Trolley Tracks game, upon reaching your Trolley destination you will be informed via a text panel that you will be taken to the Gag purchasing panel.
- Fixed bug that caused some players to have game download/patching issues.
- Mac Only Fixed bug which made your Toon hard to move forward in the Treasure Dive game.
March 21, 2007 [sv1.0.26.3.test]
- Mac OSX version is now available. Sorry for the wait!
- Fixed a bug that caused Gag barrels to give the wrong Gag compared to what is labeled on the barrel.
- The official names of the new Trolley Games are: Trolley Tracks (during the Trolley Holiday), Jungle Vines, Treasure Dive, Toon Memory Game, and Toon Slingshot. All in game text have been changed to reflect this.
- Fixed graphics issue with the umbrellas in the Toon Slingshot game. They should now have an alternating white/colored pattern to them.
- Fixed a crash in the Jungle Vines game which occurs if you jump off the first vine without moving up or down.
- If all other Toons disconnect mid-game during Trolley Tracks, the last remaining Toon will be sent to the Gag purchasing panel to either continue playing Trolley Games alone, purchase Gags, or exit back to the Playground.
- One (1) Jellybean will be awarded to each player at the end of Trolley Tracks if no one reached their secret goal.
- Fixed a bug that may cause Pies to be invisible during Sellbot V.P. battle.
- Made several stability improvements to Toon Slingshot game.
- Fixed bug that sometimes caused long lists to scroll up or down on their own after you click on the arrow buttons only once.
March 20, 2007 [sv1.0.26.2.test]
- Fixed many crash causing bugs found within the new Trolley Games including the Travel Game during the Trolley Holiday.
- The Target Game will now reward less Jellybeans.
- The vines now look correct in the Vine Game, and will no longer take a long time to transition to the Jellybeans reward screen when the game is over.
- Fixed a rare hang condition at the start of the Diving Game, and in easier playgrounds you will be given more time to dive and you will earn more Jellybeans.
- Fixed a bug that caused a crash when Toons fight either the V.P., C.F.O., or the C.J.
- Fixed a crash caused when a Toon disconnects in the middle of a Tag Game.
- Fixed crashes having to do with Toons disconnecting during the Travel Game.
*** KNOWN ISSUE for Mac Toons***
- The Mac OSX version is still not available. We are sorry for the delay and appreciate your patience. It will be ready soon!
March 16, 2007 [sv1.0.26.1.test]
Attention TEST Toons! Grab some friends and head to your nearest Trolley Station to check out four new TOONtastic Trolley Games! And between 12:00pm and 6:00pm, a new Trolley Holiday will take place where you and your friends can cast secret votes to determine which game the Trolley takes you to next, while possibly earning bonus Jellybeans to boot!
Details of the Travel Game during Trolley Holiday:
- There are four (4) new Trolley Games, tentatively named: Diving Game, Pairing Game, Target Game, and Vine Game.
- During the Trolley Holiday, the Travel Game is played along with a set number of Trolley Games, with the Travel Game first followed by a Trolley Game etc... for a total of six (6) rounds.
- Use votes to help control the Trolley towards a particular Trolley Game destination. Unused votes will be converted into Jellybeans at the end of the game, but you will earn a lot more by trying to steer the Trolley towards your secret goal which will net you lots of Jellybeans! Don't get out-voted by others!
- After each Trolley Game the Jellybeans you earn will be converted into more votes for use to help control the Trolley. At the end of the Travel Game, unused votes will be multiplied by a number for a total number of Jellybeans earned. The size of the multiplier and number of bonus Jellybeans at your secret goal is determined by the number of Toons playing in each session.
Other notes on the new Trolley Games:
- In the multiplayer version of the Pairing Game, each Toon can only flip over one card at a time so you must work together to find matches.
- In the Diving Game, use the "UP" arrow key to move your Toon towards the direction he or she is pointed. The "DOWN" arrow key does not make your Toon dive! Use the "LEFT" and "RIGHT" arrow keys to turn your Toon towards the bottom of the ocean and use the "UP" arrow to dive deeper.
- In the Target Game, make sure to keep steering your Toon with the arrow keys after you've opened your umbrella for that perfect landing!
- *** KNOWN ISSUES*** In the Vine Game, the vines have a graphics problem that makes them look very odd. Also when the time runs out it takes a while for the game to transition to the Jellybean award screen, please be patient as the game is not locked up/frozen. We will fix these issues with the Vine Game upon next release.
- *** KNOWN ISSUE *** Currently when you enter your house on your Estate you will crash. Please refrain from going into your house and instead play lots of Trolley Games! We will fix this problem on the next release.
*** Mac Toons Please Note ***
The new update is currently not available for our Mac Toons. We sincerely apologize and appreciate your understanding and patience. We are working as fast as we can to make the Mac client for this update available upon next release.
To see old news, click here
|
|
|
|